Also, the UI is cluttered and often completely obtuse. There are a few other knocks I have against the game-namely, that the dungeon controls are super picky and imprecise, which is all the more noticeable when you come back from the tight RTS controls in the other half of the game. The problem is the initial challenge of managing both your dungeon and your aboveground troops is all-too-quickly replaced by the feeling you’re knocking against the game’s skill ceiling. If either side were as fully-featured as your standard RTS or Dungeon Keeper imitator, there’s no way a player could pay attention to both sides. Play a normal singleplayer match though and you’ll quickly reach the same impasse, and this time it’s not because the game’s holding something back. The Dungeons 2 campaign is actually kind of brilliant because it masks the game’s biggest problem-when you run out of things to do, you can ascribe it to the level’s built-in constraints. A good place to start in such cases would be, like I found for you, a third-party users guide. The steps to get a game running might vary widely per game.
Apparently the initial release version was 1.30 - that's why all patches update from 1.30 to 1.70, but there are none from 1.0 to 1.
However, sometimes certain tweaks will still get older games running on newer versions of Windows. To clarify a few things: EA released four patches to Dungeon Keeper 2: update to version 1.50 & 1.51, update to version 1.61 and update to version 1.70. The problem is exacerbated once you leave the campaign’s training wheels behind. Dungeon Keeper 2 is in fact not compatible with Windows 10.